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Commit 12cc299c authored by Tom Lane's avatar Tom Lane
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Avoid direct use of INFINITY.

It's not very portable.  Per buildfarm.
parent f941d033
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......@@ -21,7 +21,8 @@
#include "lib/bipartite_match.h"
#include "miscadmin.h"
#include "utils/palloc.h"
#include "utils/builtins.h"
static bool hk_breadth_search(BipartiteMatchState *state);
static bool hk_depth_search(BipartiteMatchState *state, int u, int depth);
......@@ -87,7 +88,7 @@ hk_breadth_search(BipartiteMatchState *state)
int qtail = 0; /* so don't have to worry about wrapping */
int u;
distance[0] = INFINITY;
distance[0] = get_float4_infinity();
for (u = 1; u <= usize; ++u)
{
......@@ -97,7 +98,7 @@ hk_breadth_search(BipartiteMatchState *state)
queue[qhead++] = u;
}
else
distance[u] = INFINITY;
distance[u] = get_float4_infinity();
}
while (qtail < qhead)
......@@ -156,6 +157,6 @@ hk_depth_search(BipartiteMatchState *state, int u, int depth)
}
}
distance[u] = INFINITY;
distance[u] = get_float4_infinity();
return false;
}
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