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async.c

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  • async.c 66.07 KiB
    /*-------------------------------------------------------------------------
     *
     * async.c
     *	  Asynchronous notification: NOTIFY, LISTEN, UNLISTEN
     *
     * Portions Copyright (c) 1996-2010, PostgreSQL Global Development Group
     * Portions Copyright (c) 1994, Regents of the University of California
     *
     * IDENTIFICATION
     *	  src/backend/commands/async.c
     *
     *-------------------------------------------------------------------------
     */
    
    /*-------------------------------------------------------------------------
     * Async Notification Model as of 9.0:
     *
     * 1. Multiple backends on same machine. Multiple backends listening on
     *	  several channels. (Channels are also called "conditions" in other
     *	  parts of the code.)
     *
     * 2. There is one central queue in disk-based storage (directory pg_notify/),
     *	  with actively-used pages mapped into shared memory by the slru.c module.
     *	  All notification messages are placed in the queue and later read out
     *	  by listening backends.
     *
     *	  There is no central knowledge of which backend listens on which channel;
     *	  every backend has its own list of interesting channels.
     *
     *	  Although there is only one queue, notifications are treated as being
     *	  database-local; this is done by including the sender's database OID
     *	  in each notification message.  Listening backends ignore messages
     *	  that don't match their database OID.  This is important because it
     *	  ensures senders and receivers have the same database encoding and won't
     *	  misinterpret non-ASCII text in the channel name or payload string.
     *
     *	  Since notifications are not expected to survive database crashes,
     *	  we can simply clean out the pg_notify data at any reboot, and there
     *	  is no need for WAL support or fsync'ing.
     *
     * 3. Every backend that is listening on at least one channel registers by
     *	  entering its PID into the array in AsyncQueueControl. It then scans all
     *	  incoming notifications in the central queue and first compares the
     *	  database OID of the notification with its own database OID and then
     *	  compares the notified channel with the list of channels that it listens
     *	  to. In case there is a match it delivers the notification event to its
     *	  frontend.  Non-matching events are simply skipped.
     *
     * 4. The NOTIFY statement (routine Async_Notify) stores the notification in
     *	  a backend-local list which will not be processed until transaction end.
     *
     *	  Duplicate notifications from the same transaction are sent out as one
     *	  notification only. This is done to save work when for example a trigger
     *	  on a 2 million row table fires a notification for each row that has been
     *	  changed. If the application needs to receive every single notification
     *	  that has been sent, it can easily add some unique string into the extra
     *	  payload parameter.
     *
     *	  When the transaction is ready to commit, PreCommit_Notify() adds the
     *	  pending notifications to the head of the queue. The head pointer of the
     *	  queue always points to the next free position and a position is just a
     *	  page number and the offset in that page. This is done before marking the
     *	  transaction as committed in clog. If we run into problems writing the
     *	  notifications, we can still call elog(ERROR, ...) and the transaction
     *	  will roll back.
     *
     *	  Once we have put all of the notifications into the queue, we return to
     *	  CommitTransaction() which will then do the actual transaction commit.
     *
     *	  After commit we are called another time (AtCommit_Notify()). Here we
     *	  make the actual updates to the effective listen state (listenChannels).
     *
     *	  Finally, after we are out of the transaction altogether, we check if
     *	  we need to signal listening backends.  In SignalBackends() we scan the
     *	  list of listening backends and send a PROCSIG_NOTIFY_INTERRUPT signal
     *	  to every listening backend (we don't know which backend is listening on
     *	  which channel so we must signal them all). We can exclude backends that
     *	  are already up to date, though.  We don't bother with a self-signal
     *	  either, but just process the queue directly.
     *
     * 5. Upon receipt of a PROCSIG_NOTIFY_INTERRUPT signal, the signal handler
     *	  can call inbound-notify processing immediately if this backend is idle
     *	  (ie, it is waiting for a frontend command and is not within a transaction
     *	  block).  Otherwise the handler may only set a flag, which will cause the
     *	  processing to occur just before we next go idle.
     *
     *	  Inbound-notify processing consists of reading all of the notifications
     *	  that have arrived since scanning last time. We read every notification
     *	  until we reach either a notification from an uncommitted transaction or
     *	  the head pointer's position. Then we check if we were the laziest
     *	  backend: if our pointer is set to the same position as the global tail
     *	  pointer is set, then we move the global tail pointer ahead to where the
     *	  second-laziest backend is (in general, we take the MIN of the current
     *	  head position and all active backends' new tail pointers). Whenever we
     *	  move the global tail pointer we also truncate now-unused pages (i.e.,
     *	  delete files in pg_notify/ that are no longer used).
     *
     * An application that listens on the same channel it notifies will get
     * NOTIFY messages for its own NOTIFYs.  These can be ignored, if not useful,
     * by comparing be_pid in the NOTIFY message to the application's own backend's
     * PID.  (As of FE/BE protocol 2.0, the backend's PID is provided to the
     * frontend during startup.)  The above design guarantees that notifies from
     * other backends will never be missed by ignoring self-notifies.
     *
     * The amount of shared memory used for notify management (NUM_ASYNC_BUFFERS)
     * can be varied without affecting anything but performance.  The maximum
     * amount of notification data that can be queued at one time is determined
     * by slru.c's wraparound limit; see QUEUE_MAX_PAGE below.
     *-------------------------------------------------------------------------
     */
    
    #include "postgres.h"
    
    #include <limits.h>
    #include <unistd.h>
    #include <signal.h>
    
    #include "access/slru.h"
    #include "access/transam.h"
    #include "access/xact.h"
    #include "catalog/pg_database.h"
    #include "commands/async.h"
    #include "funcapi.h"
    #include "libpq/libpq.h"
    #include "libpq/pqformat.h"
    #include "miscadmin.h"
    #include "storage/ipc.h"
    #include "storage/lmgr.h"
    #include "storage/procsignal.h"
    #include "storage/sinval.h"
    #include "tcop/tcopprot.h"
    #include "utils/builtins.h"
    #include "utils/memutils.h"
    #include "utils/ps_status.h"
    
    
    /*
     * Maximum size of a NOTIFY payload, including terminating NULL.  This
     * must be kept small enough so that a notification message fits on one
     * SLRU page.  The magic fudge factor here is noncritical as long as it's
     * more than AsyncQueueEntryEmptySize --- we make it significantly bigger
     * than that, so changes in that data structure won't affect user-visible
     * restrictions.
     */
    #define NOTIFY_PAYLOAD_MAX_LENGTH	(BLCKSZ - NAMEDATALEN - 128)
    
    /*
     * Struct representing an entry in the global notify queue
     *
     * This struct declaration has the maximal length, but in a real queue entry
     * the data area is only big enough for the actual channel and payload strings
     * (each null-terminated).	AsyncQueueEntryEmptySize is the minimum possible
     * entry size, if both channel and payload strings are empty (but note it
     * doesn't include alignment padding).
     *
     * The "length" field should always be rounded up to the next QUEUEALIGN
     * multiple so that all fields are properly aligned.
     */
    typedef struct AsyncQueueEntry
    {
    	int			length;			/* total allocated length of entry */
    	Oid			dboid;			/* sender's database OID */
    	TransactionId xid;			/* sender's XID */
    	int32		srcPid;			/* sender's PID */
    	char		data[NAMEDATALEN + NOTIFY_PAYLOAD_MAX_LENGTH];
    } AsyncQueueEntry;
    
    /* Currently, no field of AsyncQueueEntry requires more than int alignment */
    #define QUEUEALIGN(len)		INTALIGN(len)
    
    #define AsyncQueueEntryEmptySize	(offsetof(AsyncQueueEntry, data) + 2)
    
    /*
     * Struct describing a queue position, and assorted macros for working with it
     */
    typedef struct QueuePosition
    {
    	int			page;			/* SLRU page number */
    	int			offset;			/* byte offset within page */
    } QueuePosition;
    
    #define QUEUE_POS_PAGE(x)		((x).page)
    #define QUEUE_POS_OFFSET(x)		((x).offset)
    
    #define SET_QUEUE_POS(x,y,z) \
    	do { \
    		(x).page = (y); \
    		(x).offset = (z); \
    	} while (0)
    
    #define QUEUE_POS_EQUAL(x,y) \
    	 ((x).page == (y).page && (x).offset == (y).offset)
    
    /* choose logically smaller QueuePosition */
    #define QUEUE_POS_MIN(x,y) \
    	(asyncQueuePagePrecedesLogically((x).page, (y).page) ? (x) : \
    	 (x).page != (y).page ? (y) : \
    	 (x).offset < (y).offset ? (x) : (y))
    
    /*
     * Struct describing a listening backend's status
     */
    typedef struct QueueBackendStatus
    {
    	int32		pid;			/* either a PID or InvalidPid */
    	QueuePosition pos;			/* backend has read queue up to here */
    } QueueBackendStatus;
    
    #define InvalidPid				(-1)
    
    /*
     * Shared memory state for LISTEN/NOTIFY (excluding its SLRU stuff)
     *
     * The AsyncQueueControl structure is protected by the AsyncQueueLock.
     *
     * When holding the lock in SHARED mode, backends may only inspect their own
     * entries as well as the head and tail pointers. Consequently we can allow a
     * backend to update its own record while holding only SHARED lock (since no
     * other backend will inspect it).
     *
     * When holding the lock in EXCLUSIVE mode, backends can inspect the entries
     * of other backends and also change the head and tail pointers.
     *
     * In order to avoid deadlocks, whenever we need both locks, we always first
     * get AsyncQueueLock and then AsyncCtlLock.
     *
     * Each backend uses the backend[] array entry with index equal to its
     * BackendId (which can range from 1 to MaxBackends).  We rely on this to make
     * SendProcSignal fast.
     */
    typedef struct AsyncQueueControl
    {
    	QueuePosition head;			/* head points to the next free location */
    	QueuePosition tail;			/* the global tail is equivalent to the tail
    								 * of the "slowest" backend */
    	TimestampTz lastQueueFillWarn;		/* time of last queue-full msg */
    	QueueBackendStatus backend[1];		/* actually of length MaxBackends+1 */
    	/* DO NOT ADD FURTHER STRUCT MEMBERS HERE */
    } AsyncQueueControl;
    
    static AsyncQueueControl *asyncQueueControl;
    
    #define QUEUE_HEAD					(asyncQueueControl->head)
    #define QUEUE_TAIL					(asyncQueueControl->tail)
    #define QUEUE_BACKEND_PID(i)		(asyncQueueControl->backend[i].pid)
    #define QUEUE_BACKEND_POS(i)		(asyncQueueControl->backend[i].pos)
    
    /*
     * The SLRU buffer area through which we access the notification queue
     */
    static SlruCtlData AsyncCtlData;
    
    #define AsyncCtl					(&AsyncCtlData)
    #define QUEUE_PAGESIZE				BLCKSZ
    #define QUEUE_FULL_WARN_INTERVAL	5000		/* warn at most once every 5s */
    
    /*
     * slru.c currently assumes that all filenames are four characters of hex
     * digits. That means that we can use segments 0000 through FFFF.
     * Each segment contains SLRU_PAGES_PER_SEGMENT pages which gives us
     * the pages from 0 to SLRU_PAGES_PER_SEGMENT * 0x10000 - 1.
     *
     * It's of course possible to enhance slru.c, but this gives us so much
     * space already that it doesn't seem worth the trouble.
     *
     * The most data we can have in the queue at a time is QUEUE_MAX_PAGE/2
     * pages, because more than that would confuse slru.c into thinking there
     * was a wraparound condition.	With the default BLCKSZ this means there
     * can be up to 8GB of queued-and-not-read data.
     *
     * Note: it's possible to redefine QUEUE_MAX_PAGE with a smaller multiple of
     * SLRU_PAGES_PER_SEGMENT, for easier testing of queue-full behaviour.
     */
    #define QUEUE_MAX_PAGE			(SLRU_PAGES_PER_SEGMENT * 0x10000 - 1)
    
    /*
     * listenChannels identifies the channels we are actually listening to
     * (ie, have committed a LISTEN on).  It is a simple list of channel names,
     * allocated in TopMemoryContext.
     */
    static List *listenChannels = NIL;		/* list of C strings */
    
    /*
     * State for pending LISTEN/UNLISTEN actions consists of an ordered list of
     * all actions requested in the current transaction.  As explained above,
     * we don't actually change listenChannels until we reach transaction commit.
     *
     * The list is kept in CurTransactionContext.  In subtransactions, each
     * subtransaction has its own list in its own CurTransactionContext, but
     * successful subtransactions attach their lists to their parent's list.
     * Failed subtransactions simply discard their lists.
     */
    typedef enum
    {
    	LISTEN_LISTEN,
    	LISTEN_UNLISTEN,
    	LISTEN_UNLISTEN_ALL
    } ListenActionKind;
    
    typedef struct
    {
    	ListenActionKind action;
    	char		channel[1];		/* actually, as long as needed */
    } ListenAction;
    
    static List *pendingActions = NIL;		/* list of ListenAction */
    
    static List *upperPendingActions = NIL; /* list of upper-xact lists */
    
    /*
     * State for outbound notifies consists of a list of all channels+payloads
     * NOTIFYed in the current transaction. We do not actually perform a NOTIFY
     * until and unless the transaction commits.  pendingNotifies is NIL if no
     * NOTIFYs have been done in the current transaction.
     *
     * The list is kept in CurTransactionContext.  In subtransactions, each
     * subtransaction has its own list in its own CurTransactionContext, but
     * successful subtransactions attach their lists to their parent's list.
     * Failed subtransactions simply discard their lists.
     *
     * Note: the action and notify lists do not interact within a transaction.
     * In particular, if a transaction does NOTIFY and then LISTEN on the same
     * condition name, it will get a self-notify at commit.  This is a bit odd
     * but is consistent with our historical behavior.
     */
    typedef struct Notification
    {
    	char	   *channel;		/* channel name */
    	char	   *payload;		/* payload string (can be empty) */
    } Notification;
    
    static List *pendingNotifies = NIL;		/* list of Notifications */
    
    static List *upperPendingNotifies = NIL;		/* list of upper-xact lists */
    
    /*
     * State for inbound notifications consists of two flags: one saying whether
     * the signal handler is currently allowed to call ProcessIncomingNotify
     * directly, and one saying whether the signal has occurred but the handler
     * was not allowed to call ProcessIncomingNotify at the time.
     *
     * NB: the "volatile" on these declarations is critical!  If your compiler
     * does not grok "volatile", you'd be best advised to compile this file
     * with all optimization turned off.
     */
    static volatile sig_atomic_t notifyInterruptEnabled = 0;
    static volatile sig_atomic_t notifyInterruptOccurred = 0;
    
    /* True if we've registered an on_shmem_exit cleanup */
    static bool unlistenExitRegistered = false;
    
    /* has this backend sent notifications in the current transaction? */
    static bool backendHasSentNotifications = false;
    
    /* has this backend executed its first LISTEN in the current transaction? */
    static bool backendHasExecutedInitialListen = false;
    
    /* GUC parameter */
    bool		Trace_notify = false;
    
    /* local function prototypes */
    static bool asyncQueuePagePrecedesPhysically(int p, int q);
    static bool asyncQueuePagePrecedesLogically(int p, int q);
    static void queue_listen(ListenActionKind action, const char *channel);
    static void Async_UnlistenOnExit(int code, Datum arg);
    static void Exec_ListenPreCommit(void);
    static void Exec_ListenCommit(const char *channel);
    static void Exec_UnlistenCommit(const char *channel);
    static void Exec_UnlistenAllCommit(void);
    static bool IsListeningOn(const char *channel);
    static void asyncQueueUnregister(void);
    static bool asyncQueueIsFull(void);
    static bool asyncQueueAdvance(QueuePosition *position, int entryLength);
    static void asyncQueueNotificationToEntry(Notification *n, AsyncQueueEntry *qe);
    static ListCell *asyncQueueAddEntries(ListCell *nextNotify);
    static void asyncQueueFillWarning(void);
    static bool SignalBackends(void);
    static void asyncQueueReadAllNotifications(void);
    static bool asyncQueueProcessPageEntries(QueuePosition *current,
    							 QueuePosition stop,
    							 char *page_buffer);
    static void asyncQueueAdvanceTail(void);
    static void ProcessIncomingNotify(void);
    static void NotifyMyFrontEnd(const char *channel,
    				 const char *payload,
    				 int32 srcPid);
    static bool AsyncExistsPendingNotify(const char *channel, const char *payload);
    static void ClearPendingActionsAndNotifies(void);
    
    
    /*
     * We will work on the page range of 0..QUEUE_MAX_PAGE.
     *
     * asyncQueuePagePrecedesPhysically just checks numerically without any magic
     * if one page precedes another one.  This is wrong for normal operation but
     * is helpful when clearing pg_notify/ during startup.
     *
     * asyncQueuePagePrecedesLogically compares using wraparound logic, as is
     * required by slru.c.
     */
    static bool
    asyncQueuePagePrecedesPhysically(int p, int q)
    {
    	return p < q;
    }
    
    static bool
    asyncQueuePagePrecedesLogically(int p, int q)
    {
    	int			diff;
    
    	/*
    	 * We have to compare modulo (QUEUE_MAX_PAGE+1)/2.	Both inputs should be
    	 * in the range 0..QUEUE_MAX_PAGE.
    	 */
    	Assert(p >= 0 && p <= QUEUE_MAX_PAGE);
    	Assert(q >= 0 && q <= QUEUE_MAX_PAGE);
    
    	diff = p - q;
    	if (diff >= ((QUEUE_MAX_PAGE + 1) / 2))
    		diff -= QUEUE_MAX_PAGE + 1;
    	else if (diff < -((QUEUE_MAX_PAGE + 1) / 2))
    		diff += QUEUE_MAX_PAGE + 1;
    	return diff < 0;
    }
    
    /*
     * Report space needed for our shared memory area
     */
    Size
    AsyncShmemSize(void)
    {
    	Size		size;
    
    	/* This had better match AsyncShmemInit */
    	size = mul_size(MaxBackends, sizeof(QueueBackendStatus));
    	size = add_size(size, sizeof(AsyncQueueControl));
    
    	size = add_size(size, SimpleLruShmemSize(NUM_ASYNC_BUFFERS, 0));
    
    	return size;
    }
    
    /*
     * Initialize our shared memory area
     */
    void
    AsyncShmemInit(void)
    {
    	bool		found;
    	int			slotno;
    	Size		size;
    
    	/*
    	 * Create or attach to the AsyncQueueControl structure.
    	 *
    	 * The used entries in the backend[] array run from 1 to MaxBackends.
    	 * sizeof(AsyncQueueControl) already includes space for the unused zero'th
    	 * entry, but we need to add on space for the used entries.
    	 */
    	size = mul_size(MaxBackends, sizeof(QueueBackendStatus));
    	size = add_size(size, sizeof(AsyncQueueControl));
    
    	asyncQueueControl = (AsyncQueueControl *)
    		ShmemInitStruct("Async Queue Control", size, &found);
    
    	if (!found)
    	{
    		/* First time through, so initialize it */
    		int			i;
    
    		SET_QUEUE_POS(QUEUE_HEAD, 0, 0);
    		SET_QUEUE_POS(QUEUE_TAIL, 0, 0);
    		asyncQueueControl->lastQueueFillWarn = 0;
    		/* zero'th entry won't be used, but let's initialize it anyway */
    		for (i = 0; i <= MaxBackends; i++)
    		{
    			QUEUE_BACKEND_PID(i) = InvalidPid;
    			SET_QUEUE_POS(QUEUE_BACKEND_POS(i), 0, 0);
    		}
    	}
    
    	/*
    	 * Set up SLRU management of the pg_notify data.
    	 */
    	AsyncCtl->PagePrecedes = asyncQueuePagePrecedesLogically;
    	SimpleLruInit(AsyncCtl, "Async Ctl", NUM_ASYNC_BUFFERS, 0,
    				  AsyncCtlLock, "pg_notify");
    	/* Override default assumption that writes should be fsync'd */
    	AsyncCtl->do_fsync = false;
    
    	if (!found)
    	{
    		/*
    		 * During start or reboot, clean out the pg_notify directory.
    		 *
    		 * Since we want to remove every file, we temporarily use
    		 * asyncQueuePagePrecedesPhysically() and pass INT_MAX as the
    		 * comparison value; every file in the directory should therefore
    		 * appear to be less than that.
    		 */
    		AsyncCtl->PagePrecedes = asyncQueuePagePrecedesPhysically;
    		(void) SlruScanDirectory(AsyncCtl, INT_MAX, true);
    		AsyncCtl->PagePrecedes = asyncQueuePagePrecedesLogically;
    
    		/* Now initialize page zero to empty */
    		LWLockAcquire(AsyncCtlLock, LW_EXCLUSIVE);
    		slotno = SimpleLruZeroPage(AsyncCtl, QUEUE_POS_PAGE(QUEUE_HEAD));
    		/* This write is just to verify that pg_notify/ is writable */
    		SimpleLruWritePage(AsyncCtl, slotno, NULL);
    		LWLockRelease(AsyncCtlLock);
    	}
    }
    
    
    /*
     * pg_notify -
     *	  SQL function to send a notification event
     */
    Datum
    pg_notify(PG_FUNCTION_ARGS)
    {
    	const char *channel;
    	const char *payload;
    
    	if (PG_ARGISNULL(0))
    		channel = "";
    	else
    		channel = text_to_cstring(PG_GETARG_TEXT_PP(0));
    
    	if (PG_ARGISNULL(1))
    		payload = "";
    	else
    		payload = text_to_cstring(PG_GETARG_TEXT_PP(1));
    
    	/* For NOTIFY as a statement, this is checked in ProcessUtility */
    	PreventCommandDuringRecovery("NOTIFY");
    
    	Async_Notify(channel, payload);
    
    	PG_RETURN_VOID();
    }
    
    
    /*
     * Async_Notify
     *
     *		This is executed by the SQL notify command.
     *
     *		Adds the message to the list of pending notifies.
     *		Actual notification happens during transaction commit.
     *		^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     */
    void
    Async_Notify(const char *channel, const char *payload)
    {
    	Notification *n;
    	MemoryContext oldcontext;
    
    	if (Trace_notify)
    		elog(DEBUG1, "Async_Notify(%s)", channel);
    
    	/* a channel name must be specified */
    	if (!channel || !strlen(channel))
    		ereport(ERROR,
    				(errcode(ERRCODE_INVALID_PARAMETER_VALUE),
    				 errmsg("channel name cannot be empty")));
    
    	if (strlen(channel) >= NAMEDATALEN)
    		ereport(ERROR,
    				(errcode(ERRCODE_INVALID_PARAMETER_VALUE),
    				 errmsg("channel name too long")));
    
    	if (payload)
    	{
    		if (strlen(payload) >= NOTIFY_PAYLOAD_MAX_LENGTH)
    			ereport(ERROR,
    					(errcode(ERRCODE_INVALID_PARAMETER_VALUE),
    					 errmsg("payload string too long")));
    	}
    
    	/* no point in making duplicate entries in the list ... */
    	if (AsyncExistsPendingNotify(channel, payload))
    		return;
    
    	/*
    	 * The notification list needs to live until end of transaction, so store
    	 * it in the transaction context.
    	 */
    	oldcontext = MemoryContextSwitchTo(CurTransactionContext);
    
    	n = (Notification *) palloc(sizeof(Notification));
    	n->channel = pstrdup(channel);
    	if (payload)
    		n->payload = pstrdup(payload);
    	else
    		n->payload = "";
    
    	/*
    	 * We want to preserve the order so we need to append every notification.
    	 * See comments at AsyncExistsPendingNotify().
    	 */
    	pendingNotifies = lappend(pendingNotifies, n);
    
    	MemoryContextSwitchTo(oldcontext);
    }
    
    /*
     * queue_listen
     *		Common code for listen, unlisten, unlisten all commands.
     *
     *		Adds the request to the list of pending actions.
     *		Actual update of the listenChannels list happens during transaction
     *		commit.
     */
    static void
    queue_listen(ListenActionKind action, const char *channel)
    {
    	MemoryContext oldcontext;
    	ListenAction *actrec;
    
    	/*
    	 * Unlike Async_Notify, we don't try to collapse out duplicates. It would
    	 * be too complicated to ensure we get the right interactions of
    	 * conflicting LISTEN/UNLISTEN/UNLISTEN_ALL, and it's unlikely that there
    	 * would be any performance benefit anyway in sane applications.
    	 */
    	oldcontext = MemoryContextSwitchTo(CurTransactionContext);
    
    	/* space for terminating null is included in sizeof(ListenAction) */
    	actrec = (ListenAction *) palloc(sizeof(ListenAction) + strlen(channel));
    	actrec->action = action;
    	strcpy(actrec->channel, channel);
    
    	pendingActions = lappend(pendingActions, actrec);
    
    	MemoryContextSwitchTo(oldcontext);
    }
    
    /*
     * Async_Listen
     *
     *		This is executed by the SQL listen command.
     */
    void
    Async_Listen(const char *channel)
    {
    	if (Trace_notify)
    		elog(DEBUG1, "Async_Listen(%s,%d)", channel, MyProcPid);
    
    	queue_listen(LISTEN_LISTEN, channel);
    }
    
    /*
     * Async_Unlisten
     *
     *		This is executed by the SQL unlisten command.
     */
    void
    Async_Unlisten(const char *channel)
    {
    	if (Trace_notify)
    		elog(DEBUG1, "Async_Unlisten(%s,%d)", channel, MyProcPid);
    
    	/* If we couldn't possibly be listening, no need to queue anything */
    	if (pendingActions == NIL && !unlistenExitRegistered)
    		return;
    
    	queue_listen(LISTEN_UNLISTEN, channel);
    }
    
    /*
     * Async_UnlistenAll
     *
     *		This is invoked by UNLISTEN * command, and also at backend exit.
     */
    void
    Async_UnlistenAll(void)
    {
    	if (Trace_notify)
    		elog(DEBUG1, "Async_UnlistenAll(%d)", MyProcPid);
    
    	/* If we couldn't possibly be listening, no need to queue anything */
    	if (pendingActions == NIL && !unlistenExitRegistered)
    		return;
    
    	queue_listen(LISTEN_UNLISTEN_ALL, "");
    }
    
    /*
     * SQL function: return a set of the channel names this backend is actively
     * listening to.
     *
     * Note: this coding relies on the fact that the listenChannels list cannot
     * change within a transaction.
     */
    Datum
    pg_listening_channels(PG_FUNCTION_ARGS)
    {
    	FuncCallContext *funcctx;
    	ListCell  **lcp;
    
    	/* stuff done only on the first call of the function */
    	if (SRF_IS_FIRSTCALL())
    	{
    		MemoryContext oldcontext;
    
    		/* create a function context for cross-call persistence */
    		funcctx = SRF_FIRSTCALL_INIT();
    
    		/* switch to memory context appropriate for multiple function calls */
    		oldcontext = MemoryContextSwitchTo(funcctx->multi_call_memory_ctx);
    
    		/* allocate memory for user context */
    		lcp = (ListCell **) palloc(sizeof(ListCell *));
    		*lcp = list_head(listenChannels);
    		funcctx->user_fctx = (void *) lcp;
    
    		MemoryContextSwitchTo(oldcontext);
    	}
    
    	/* stuff done on every call of the function */
    	funcctx = SRF_PERCALL_SETUP();
    	lcp = (ListCell **) funcctx->user_fctx;
    
    	while (*lcp != NULL)
    	{
    		char	   *channel = (char *) lfirst(*lcp);
    
    		*lcp = lnext(*lcp);
    		SRF_RETURN_NEXT(funcctx, CStringGetTextDatum(channel));
    	}
    
    	SRF_RETURN_DONE(funcctx);
    }
    
    /*
     * Async_UnlistenOnExit
     *
     * This is executed at backend exit if we have done any LISTENs in this
     * backend.  It might not be necessary anymore, if the user UNLISTENed
     * everything, but we don't try to detect that case.
     */
    static void
    Async_UnlistenOnExit(int code, Datum arg)
    {
    	Exec_UnlistenAllCommit();
    }
    
    /*
     * AtPrepare_Notify
     *
     *		This is called at the prepare phase of a two-phase
     *		transaction.  Save the state for possible commit later.
     */
    void
    AtPrepare_Notify(void)
    {
    	/* It's not allowed to have any pending LISTEN/UNLISTEN/NOTIFY actions */
    	if (pendingActions || pendingNotifies)
    		ereport(ERROR,
    				(errcode(ERRCODE_FEATURE_NOT_SUPPORTED),
    				 errmsg("cannot PREPARE a transaction that has executed LISTEN, UNLISTEN or NOTIFY")));
    }
    
    /*
     * PreCommit_Notify
     *
     *		This is called at transaction commit, before actually committing to
     *		clog.
     *
     *		If there are pending LISTEN actions, make sure we are listed in the
     *		shared-memory listener array.  This must happen before commit to
     *		ensure we don't miss any notifies from transactions that commit
     *		just after ours.
     *
     *		If there are outbound notify requests in the pendingNotifies list,
     *		add them to the global queue.  We do that before commit so that
     *		we can still throw error if we run out of queue space.
     */
    void
    PreCommit_Notify(void)
    {
    	ListCell   *p;
    
    	if (pendingActions == NIL && pendingNotifies == NIL)
    		return;					/* no relevant statements in this xact */
    
    	if (Trace_notify)
    		elog(DEBUG1, "PreCommit_Notify");
    
    	Assert(backendHasExecutedInitialListen == false);
    
    	/* Preflight for any pending listen/unlisten actions */
    	foreach(p, pendingActions)
    	{
    		ListenAction *actrec = (ListenAction *) lfirst(p);
    
    		switch (actrec->action)
    		{
    			case LISTEN_LISTEN:
    				Exec_ListenPreCommit();
    				break;
    			case LISTEN_UNLISTEN:
    				/* there is no Exec_UnlistenPreCommit() */
    				break;
    			case LISTEN_UNLISTEN_ALL:
    				/* there is no Exec_UnlistenAllPreCommit() */
    				break;
    		}
    	}
    
    	/* Queue any pending notifies */
    	if (pendingNotifies)
    	{
    		ListCell   *nextNotify;
    
    		/*
    		 * Make sure that we have an XID assigned to the current transaction.
    		 * GetCurrentTransactionId is cheap if we already have an XID, but not
    		 * so cheap if we don't, and we'd prefer not to do that work while
    		 * holding AsyncQueueLock.
    		 */
    		(void) GetCurrentTransactionId();
    
    		/*
    		 * Serialize writers by acquiring a special lock that we hold till
    		 * after commit.  This ensures that queue entries appear in commit
    		 * order, and in particular that there are never uncommitted queue
    		 * entries ahead of committed ones, so an uncommitted transaction
    		 * can't block delivery of deliverable notifications.
    		 *
    		 * We use a heavyweight lock so that it'll automatically be released
    		 * after either commit or abort.  This also allows deadlocks to be
    		 * detected, though really a deadlock shouldn't be possible here.
    		 *
    		 * The lock is on "database 0", which is pretty ugly but it doesn't
    		 * seem worth inventing a special locktag category just for this.
    		 * (Historical note: before PG 9.0, a similar lock on "database 0" was
    		 * used by the flatfiles mechanism.)
    		 */
    		LockSharedObject(DatabaseRelationId, InvalidOid, 0,
    						 AccessExclusiveLock);
    
    		/* Now push the notifications into the queue */
    		backendHasSentNotifications = true;
    
    		nextNotify = list_head(pendingNotifies);
    		while (nextNotify != NULL)
    		{
    			/*
    			 * Add the pending notifications to the queue.	We acquire and
    			 * release AsyncQueueLock once per page, which might be overkill
    			 * but it does allow readers to get in while we're doing this.
    			 *
    			 * A full queue is very uncommon and should really not happen,
    			 * given that we have so much space available in the SLRU pages.
    			 * Nevertheless we need to deal with this possibility. Note that
    			 * when we get here we are in the process of committing our
    			 * transaction, but we have not yet committed to clog, so at this
    			 * point in time we can still roll the transaction back.
    			 */
    			LWLockAcquire(AsyncQueueLock, LW_EXCLUSIVE);
    			asyncQueueFillWarning();
    			if (asyncQueueIsFull())
    				ereport(ERROR,
    						(errcode(ERRCODE_PROGRAM_LIMIT_EXCEEDED),
    					  errmsg("too many notifications in the NOTIFY queue")));
    			nextNotify = asyncQueueAddEntries(nextNotify);
    			LWLockRelease(AsyncQueueLock);
    		}
    	}
    }
    
    /*
     * AtCommit_Notify
     *
     *		This is called at transaction commit, after committing to clog.
     *
     *		Update listenChannels and clear transaction-local state.
     */
    void
    AtCommit_Notify(void)
    {
    	ListCell   *p;
    
    	/*
    	 * Allow transactions that have not executed LISTEN/UNLISTEN/NOTIFY to
    	 * return as soon as possible
    	 */
    	if (!pendingActions && !pendingNotifies)
    		return;
    
    	if (Trace_notify)
    		elog(DEBUG1, "AtCommit_Notify");
    
    	/* Perform any pending listen/unlisten actions */
    	foreach(p, pendingActions)
    	{
    		ListenAction *actrec = (ListenAction *) lfirst(p);
    
    		switch (actrec->action)
    		{
    			case LISTEN_LISTEN:
    				Exec_ListenCommit(actrec->channel);
    				break;
    			case LISTEN_UNLISTEN:
    				Exec_UnlistenCommit(actrec->channel);
    				break;
    			case LISTEN_UNLISTEN_ALL:
    				Exec_UnlistenAllCommit();
    				break;
    		}
    	}
    
    	/*
    	 * If we did an initial LISTEN, listenChannels now has the entry, so we no
    	 * longer need or want the flag to be set.
    	 */
    	backendHasExecutedInitialListen = false;
    
    	/* And clean up */
    	ClearPendingActionsAndNotifies();
    }
    
    /*
     * Exec_ListenPreCommit --- subroutine for PreCommit_Notify
     *
     * This function must make sure we are ready to catch any incoming messages.
     */
    static void
    Exec_ListenPreCommit(void)
    {
    	/*
    	 * Nothing to do if we are already listening to something, nor if we
    	 * already ran this routine in this transaction.
    	 */
    	if (listenChannels != NIL || backendHasExecutedInitialListen)
    		return;
    
    	if (Trace_notify)
    		elog(DEBUG1, "Exec_ListenPreCommit(%d)", MyProcPid);
    
    	/*
    	 * We need this variable to detect an aborted initial LISTEN. In that case
    	 * we would set up our pointer but not listen on any channel. This flag
    	 * gets cleared in AtCommit_Notify or AtAbort_Notify().
    	 */
    	backendHasExecutedInitialListen = true;
    
    	/*
    	 * Before registering, make sure we will unlisten before dying. (Note:
    	 * this action does not get undone if we abort later.)
    	 */
    	if (!unlistenExitRegistered)
    	{
    		on_shmem_exit(Async_UnlistenOnExit, 0);
    		unlistenExitRegistered = true;
    	}
    
    	/*
    	 * This is our first LISTEN, so establish our pointer.
    	 *
    	 * We set our pointer to the global tail pointer and then move it forward
    	 * over already-committed notifications.  This ensures we cannot miss any
    	 * not-yet-committed notifications.  We might get a few more but that
    	 * doesn't hurt.
    	 */
    	LWLockAcquire(AsyncQueueLock, LW_SHARED);
    	QUEUE_BACKEND_POS(MyBackendId) = QUEUE_TAIL;
    	QUEUE_BACKEND_PID(MyBackendId) = MyProcPid;
    	LWLockRelease(AsyncQueueLock);
    
    	/*
    	 * Try to move our pointer forward as far as possible. This will skip over
    	 * already-committed notifications. Still, we could get notifications that
    	 * have already committed before we started to LISTEN.
    	 *
    	 * Note that we are not yet listening on anything, so we won't deliver any
    	 * notification to the frontend.
    	 *
    	 * This will also advance the global tail pointer if possible.
    	 */
    	asyncQueueReadAllNotifications();
    }
    
    /*
     * Exec_ListenCommit --- subroutine for AtCommit_Notify
     *
     * Add the channel to the list of channels we are listening on.
     */
    static void
    Exec_ListenCommit(const char *channel)
    {
    	MemoryContext oldcontext;
    
    	/* Do nothing if we are already listening on this channel */
    	if (IsListeningOn(channel))
    		return;
    
    	/*
    	 * Add the new channel name to listenChannels.
    	 *
    	 * XXX It is theoretically possible to get an out-of-memory failure here,
    	 * which would be bad because we already committed.  For the moment it
    	 * doesn't seem worth trying to guard against that, but maybe improve this
    	 * later.
    	 */
    	oldcontext = MemoryContextSwitchTo(TopMemoryContext);
    	listenChannels = lappend(listenChannels, pstrdup(channel));
    	MemoryContextSwitchTo(oldcontext);
    }
    
    /*
     * Exec_UnlistenCommit --- subroutine for AtCommit_Notify
     *
     * Remove the specified channel name from listenChannels.
     */
    static void
    Exec_UnlistenCommit(const char *channel)
    {
    	ListCell   *q;
    	ListCell   *prev;
    
    	if (Trace_notify)
    		elog(DEBUG1, "Exec_UnlistenCommit(%s,%d)", channel, MyProcPid);
    
    	prev = NULL;
    	foreach(q, listenChannels)
    	{
    		char	   *lchan = (char *) lfirst(q);
    
    		if (strcmp(lchan, channel) == 0)
    		{
    			listenChannels = list_delete_cell(listenChannels, q, prev);
    			pfree(lchan);
    			break;
    		}
    		prev = q;
    	}
    
    	/*
    	 * We do not complain about unlistening something not being listened;
    	 * should we?
    	 */
    
    	/* If no longer listening to anything, get out of listener array */
    	if (listenChannels == NIL)
    		asyncQueueUnregister();
    }
    
    /*
     * Exec_UnlistenAllCommit --- subroutine for AtCommit_Notify
     *
     *		Unlisten on all channels for this backend.
     */
    static void
    Exec_UnlistenAllCommit(void)
    {
    	if (Trace_notify)
    		elog(DEBUG1, "Exec_UnlistenAllCommit(%d)", MyProcPid);
    
    	list_free_deep(listenChannels);
    	listenChannels = NIL;
    
    	asyncQueueUnregister();
    }
    
    /*
     * ProcessCompletedNotifies --- send out signals and self-notifies
     *
     * This is called from postgres.c just before going idle at the completion
     * of a transaction.  If we issued any notifications in the just-completed
     * transaction, send signals to other backends to process them, and also
     * process the queue ourselves to send messages to our own frontend.
     *
     * The reason that this is not done in AtCommit_Notify is that there is
     * a nonzero chance of errors here (for example, encoding conversion errors
     * while trying to format messages to our frontend).  An error during
     * AtCommit_Notify would be a PANIC condition.	The timing is also arranged
     * to ensure that a transaction's self-notifies are delivered to the frontend
     * before it gets the terminating ReadyForQuery message.
     *
     * Note that we send signals and process the queue even if the transaction
     * eventually aborted.	This is because we need to clean out whatever got
     * added to the queue.
     *
     * NOTE: we are outside of any transaction here.
     */
    void
    ProcessCompletedNotifies(void)
    {
    	bool		signalled;
    
    	/* Nothing to do if we didn't send any notifications */
    	if (!backendHasSentNotifications)
    		return;
    
    	/*
    	 * We reset the flag immediately; otherwise, if any sort of error occurs
    	 * below, we'd be locked up in an infinite loop, because control will come
    	 * right back here after error cleanup.
    	 */
    	backendHasSentNotifications = false;
    
    	if (Trace_notify)
    		elog(DEBUG1, "ProcessCompletedNotifies");
    
    	/*
    	 * We must run asyncQueueReadAllNotifications inside a transaction, else
    	 * bad things happen if it gets an error.
    	 */
    	StartTransactionCommand();
    
    	/* Send signals to other backends */
    	signalled = SignalBackends();
    
    	if (listenChannels != NIL)
    	{
    		/* Read the queue ourselves, and send relevant stuff to the frontend */
    		asyncQueueReadAllNotifications();
    	}
    	else if (!signalled)
    	{
    		/*
    		 * If we found no other listening backends, and we aren't listening
    		 * ourselves, then we must execute asyncQueueAdvanceTail to flush the
    		 * queue, because ain't nobody else gonna do it.  This prevents queue
    		 * overflow when we're sending useless notifies to nobody. (A new
    		 * listener could have joined since we looked, but if so this is
    		 * harmless.)
    		 */
    		asyncQueueAdvanceTail();
    	}
    
    	CommitTransactionCommand();
    
    	/* We don't need pq_flush() here since postgres.c will do one shortly */
    }
    
    /*
     * Test whether we are actively listening on the given channel name.
     *
     * Note: this function is executed for every notification found in the queue.
     * Perhaps it is worth further optimization, eg convert the list to a sorted
     * array so we can binary-search it.  In practice the list is likely to be
     * fairly short, though.
     */
    static bool
    IsListeningOn(const char *channel)
    {
    	ListCell   *p;
    
    	foreach(p, listenChannels)
    	{
    		char	   *lchan = (char *) lfirst(p);
    
    		if (strcmp(lchan, channel) == 0)
    			return true;
    	}
    	return false;
    }
    
    /*
     * Remove our entry from the listeners array when we are no longer listening
     * on any channel.	NB: must not fail if we're already not listening.
     */
    static void
    asyncQueueUnregister(void)
    {
    	bool		advanceTail;
    
    	Assert(listenChannels == NIL);		/* else caller error */
    
    	LWLockAcquire(AsyncQueueLock, LW_SHARED);
    	/* check if entry is valid and oldest ... */
    	advanceTail = (MyProcPid == QUEUE_BACKEND_PID(MyBackendId)) &&
    		QUEUE_POS_EQUAL(QUEUE_BACKEND_POS(MyBackendId), QUEUE_TAIL);
    	/* ... then mark it invalid */
    	QUEUE_BACKEND_PID(MyBackendId) = InvalidPid;
    	LWLockRelease(AsyncQueueLock);
    
    	/* If we were the laziest backend, try to advance the tail pointer */
    	if (advanceTail)
    		asyncQueueAdvanceTail();
    }
    
    /*
     * Test whether there is room to insert more notification messages.
     *
     * Caller must hold at least shared AsyncQueueLock.
     */
    static bool
    asyncQueueIsFull(void)
    {
    	int			nexthead;
    	int			boundary;
    
    	/*
    	 * The queue is full if creating a new head page would create a page that
    	 * logically precedes the current global tail pointer, ie, the head
    	 * pointer would wrap around compared to the tail.	We cannot create such
    	 * a head page for fear of confusing slru.c.  For safety we round the tail
    	 * pointer back to a segment boundary (compare the truncation logic in
    	 * asyncQueueAdvanceTail).
    	 *
    	 * Note that this test is *not* dependent on how much space there is on
    	 * the current head page.  This is necessary because asyncQueueAddEntries
    	 * might try to create the next head page in any case.
    	 */
    	nexthead = QUEUE_POS_PAGE(QUEUE_HEAD) + 1;
    	if (nexthead > QUEUE_MAX_PAGE)
    		nexthead = 0;			/* wrap around */
    	boundary = QUEUE_POS_PAGE(QUEUE_TAIL);
    	boundary -= boundary % SLRU_PAGES_PER_SEGMENT;
    	return asyncQueuePagePrecedesLogically(nexthead, boundary);
    }
    
    /*
     * Advance the QueuePosition to the next entry, assuming that the current
     * entry is of length entryLength.	If we jump to a new page the function
     * returns true, else false.
     */
    static bool
    asyncQueueAdvance(QueuePosition *position, int entryLength)
    {
    	int			pageno = QUEUE_POS_PAGE(*position);
    	int			offset = QUEUE_POS_OFFSET(*position);
    	bool		pageJump = false;
    
    	/*
    	 * Move to the next writing position: First jump over what we have just
    	 * written or read.
    	 */
    	offset += entryLength;
    	Assert(offset <= QUEUE_PAGESIZE);
    
    	/*
    	 * In a second step check if another entry can possibly be written to the
    	 * page. If so, stay here, we have reached the next position. If not, then
    	 * we need to move on to the next page.
    	 */
    	if (offset + QUEUEALIGN(AsyncQueueEntryEmptySize) > QUEUE_PAGESIZE)
    	{
    		pageno++;
    		if (pageno > QUEUE_MAX_PAGE)
    			pageno = 0;			/* wrap around */
    		offset = 0;
    		pageJump = true;
    	}
    
    	SET_QUEUE_POS(*position, pageno, offset);
    	return pageJump;
    }
    
    /*
     * Fill the AsyncQueueEntry at *qe with an outbound notification message.
     */
    static void
    asyncQueueNotificationToEntry(Notification *n, AsyncQueueEntry *qe)
    {
    	size_t		channellen = strlen(n->channel);
    	size_t		payloadlen = strlen(n->payload);
    	int			entryLength;
    
    	Assert(channellen < NAMEDATALEN);
    	Assert(payloadlen < NOTIFY_PAYLOAD_MAX_LENGTH);
    
    	/* The terminators are already included in AsyncQueueEntryEmptySize */
    	entryLength = AsyncQueueEntryEmptySize + payloadlen + channellen;
    	entryLength = QUEUEALIGN(entryLength);
    	qe->length = entryLength;
    	qe->dboid = MyDatabaseId;
    	qe->xid = GetCurrentTransactionId();
    	qe->srcPid = MyProcPid;
    	memcpy(qe->data, n->channel, channellen + 1);
    	memcpy(qe->data + channellen + 1, n->payload, payloadlen + 1);
    }
    
    /*
     * Add pending notifications to the queue.
     *
     * We go page by page here, i.e. we stop once we have to go to a new page but
     * we will be called again and then fill that next page. If an entry does not
     * fit into the current page, we write a dummy entry with an InvalidOid as the
     * database OID in order to fill the page. So every page is always used up to
     * the last byte which simplifies reading the page later.
     *
     * We are passed the list cell containing the next notification to write
     * and return the first still-unwritten cell back.	Eventually we will return
     * NULL indicating all is done.
     *
     * We are holding AsyncQueueLock already from the caller and grab AsyncCtlLock
     * locally in this function.
     */
    static ListCell *
    asyncQueueAddEntries(ListCell *nextNotify)
    {
    	AsyncQueueEntry qe;
    	int			pageno;
    	int			offset;
    	int			slotno;
    
    	/* We hold both AsyncQueueLock and AsyncCtlLock during this operation */
    	LWLockAcquire(AsyncCtlLock, LW_EXCLUSIVE);
    
    	/* Fetch the current page */
    	pageno = QUEUE_POS_PAGE(QUEUE_HEAD);
    	slotno = SimpleLruReadPage(AsyncCtl, pageno, true, InvalidTransactionId);
    	/* Note we mark the page dirty before writing in it */
    	AsyncCtl->shared->page_dirty[slotno] = true;
    
    	while (nextNotify != NULL)
    	{
    		Notification *n = (Notification *) lfirst(nextNotify);
    
    		/* Construct a valid queue entry in local variable qe */
    		asyncQueueNotificationToEntry(n, &qe);
    
    		offset = QUEUE_POS_OFFSET(QUEUE_HEAD);
    
    		/* Check whether the entry really fits on the current page */
    		if (offset + qe.length <= QUEUE_PAGESIZE)
    		{
    			/* OK, so advance nextNotify past this item */
    			nextNotify = lnext(nextNotify);
    		}
    		else
    		{
    			/*
    			 * Write a dummy entry to fill up the page. Actually readers will
    			 * only check dboid and since it won't match any reader's database
    			 * OID, they will ignore this entry and move on.
    			 */
    			qe.length = QUEUE_PAGESIZE - offset;
    			qe.dboid = InvalidOid;
    			qe.data[0] = '\0';	/* empty channel */
    			qe.data[1] = '\0';	/* empty payload */
    		}
    
    		/* Now copy qe into the shared buffer page */
    		memcpy(AsyncCtl->shared->page_buffer[slotno] + offset,
    			   &qe,
    			   qe.length);
    
    		/* Advance QUEUE_HEAD appropriately, and note if page is full */
    		if (asyncQueueAdvance(&(QUEUE_HEAD), qe.length))
    		{
    			/*
    			 * Page is full, so we're done here, but first fill the next page
    			 * with zeroes.  The reason to do this is to ensure that slru.c's
    			 * idea of the head page is always the same as ours, which avoids
    			 * boundary problems in SimpleLruTruncate.	The test in
    			 * asyncQueueIsFull() ensured that there is room to create this
    			 * page without overrunning the queue.
    			 */
    			slotno = SimpleLruZeroPage(AsyncCtl, QUEUE_POS_PAGE(QUEUE_HEAD));
    			/* And exit the loop */
    			break;
    		}
    	}
    
    	LWLockRelease(AsyncCtlLock);
    
    	return nextNotify;
    }
    
    /*
     * Check whether the queue is at least half full, and emit a warning if so.
     *
     * This is unlikely given the size of the queue, but possible.
     * The warnings show up at most once every QUEUE_FULL_WARN_INTERVAL.
     *
     * Caller must hold exclusive AsyncQueueLock.
     */
    static void
    asyncQueueFillWarning(void)
    {
    	int			headPage = QUEUE_POS_PAGE(QUEUE_HEAD);
    	int			tailPage = QUEUE_POS_PAGE(QUEUE_TAIL);
    	int			occupied;
    	double		fillDegree;
    	TimestampTz t;
    
    	occupied = headPage - tailPage;
    
    	if (occupied == 0)
    		return;					/* fast exit for common case */
    
    	if (occupied < 0)
    	{
    		/* head has wrapped around, tail not yet */
    		occupied += QUEUE_MAX_PAGE + 1;
    	}
    
    	fillDegree = (double) occupied / (double) ((QUEUE_MAX_PAGE + 1) / 2);
    
    	if (fillDegree < 0.5)
    		return;
    
    	t = GetCurrentTimestamp();
    
    	if (TimestampDifferenceExceeds(asyncQueueControl->lastQueueFillWarn,
    								   t, QUEUE_FULL_WARN_INTERVAL))
    	{
    		QueuePosition min = QUEUE_HEAD;
    		int32		minPid = InvalidPid;
    		int			i;
    
    		for (i = 1; i <= MaxBackends; i++)
    		{
    			if (QUEUE_BACKEND_PID(i) != InvalidPid)
    			{
    				min = QUEUE_POS_MIN(min, QUEUE_BACKEND_POS(i));
    				if (QUEUE_POS_EQUAL(min, QUEUE_BACKEND_POS(i)))
    					minPid = QUEUE_BACKEND_PID(i);
    			}
    		}
    
    		ereport(WARNING,
    				(errmsg("NOTIFY queue is %.0f%% full", fillDegree * 100),
    				 (minPid != InvalidPid ?
    				  errdetail("The server process with PID %d is among those with the oldest transactions.", minPid)
    				  : 0),
    				 (minPid != InvalidPid ?
    				  errhint("The NOTIFY queue cannot be emptied until that process ends its current transaction.")
    				  : 0)));
    
    		asyncQueueControl->lastQueueFillWarn = t;
    	}
    }
    
    /*
     * Send signals to all listening backends (except our own).
     *
     * Returns true if we sent at least one signal.
     *
     * Since we need EXCLUSIVE lock anyway we also check the position of the other
     * backends and in case one is already up-to-date we don't signal it.
     * This can happen if concurrent notifying transactions have sent a signal and
     * the signaled backend has read the other notifications and ours in the same
     * step.
     *
     * Since we know the BackendId and the Pid the signalling is quite cheap.
     */
    static bool
    SignalBackends(void)
    {
    	bool		signalled = false;
    	int32	   *pids;
    	BackendId  *ids;
    	int			count;
    	int			i;
    	int32		pid;
    
    	/*
    	 * Identify all backends that are listening and not already up-to-date. We
    	 * don't want to send signals while holding the AsyncQueueLock, so we just
    	 * build a list of target PIDs.
    	 *
    	 * XXX in principle these pallocs could fail, which would be bad. Maybe
    	 * preallocate the arrays?	But in practice this is only run in trivial
    	 * transactions, so there should surely be space available.
    	 */
    	pids = (int32 *) palloc(MaxBackends * sizeof(int32));
    	ids = (BackendId *) palloc(MaxBackends * sizeof(BackendId));
    	count = 0;
    
    	LWLockAcquire(AsyncQueueLock, LW_EXCLUSIVE);
    	for (i = 1; i <= MaxBackends; i++)
    	{
    		pid = QUEUE_BACKEND_PID(i);
    		if (pid != InvalidPid && pid != MyProcPid)
    		{
    			QueuePosition pos = QUEUE_BACKEND_POS(i);
    
    			if (!QUEUE_POS_EQUAL(pos, QUEUE_HEAD))
    			{
    				pids[count] = pid;
    				ids[count] = i;
    				count++;
    			}
    		}
    	}
    	LWLockRelease(AsyncQueueLock);
    
    	/* Now send signals */
    	for (i = 0; i < count; i++)
    	{
    		pid = pids[i];
    
    		/*
    		 * Note: assuming things aren't broken, a signal failure here could
    		 * only occur if the target backend exited since we released
    		 * AsyncQueueLock; which is unlikely but certainly possible. So we
    		 * just log a low-level debug message if it happens.
    		 */
    		if (SendProcSignal(pid, PROCSIG_NOTIFY_INTERRUPT, ids[i]) < 0)
    			elog(DEBUG3, "could not signal backend with PID %d: %m", pid);
    		else
    			signalled = true;
    	}
    
    	pfree(pids);
    	pfree(ids);
    
    	return signalled;
    }
    
    /*
     * AtAbort_Notify
     *
     *	This is called at transaction abort.
     *
     *	Gets rid of pending actions and outbound notifies that we would have
     *	executed if the transaction got committed.
     */
    void
    AtAbort_Notify(void)
    {
    	/*
    	 * If we LISTEN but then roll back the transaction we have set our pointer
    	 * but have not made any entry in listenChannels. In that case, remove our
    	 * pointer again.
    	 */
    	if (backendHasExecutedInitialListen)
    	{
    		/*
    		 * Checking listenChannels should be redundant but it can't hurt doing
    		 * it for safety reasons.
    		 */
    		if (listenChannels == NIL)
    			asyncQueueUnregister();
    
    		backendHasExecutedInitialListen = false;
    	}
    
    	/* And clean up */
    	ClearPendingActionsAndNotifies();
    }
    
    /*
     * AtSubStart_Notify() --- Take care of subtransaction start.
     *
     * Push empty state for the new subtransaction.
     */
    void
    AtSubStart_Notify(void)
    {
    	MemoryContext old_cxt;
    
    	/* Keep the list-of-lists in TopTransactionContext for simplicity */
    	old_cxt = MemoryContextSwitchTo(TopTransactionContext);
    
    	upperPendingActions = lcons(pendingActions, upperPendingActions);
    
    	Assert(list_length(upperPendingActions) ==
    		   GetCurrentTransactionNestLevel() - 1);
    
    	pendingActions = NIL;
    
    	upperPendingNotifies = lcons(pendingNotifies, upperPendingNotifies);
    
    	Assert(list_length(upperPendingNotifies) ==
    		   GetCurrentTransactionNestLevel() - 1);
    
    	pendingNotifies = NIL;
    
    	MemoryContextSwitchTo(old_cxt);
    }
    
    /*
     * AtSubCommit_Notify() --- Take care of subtransaction commit.
     *
     * Reassign all items in the pending lists to the parent transaction.
     */
    void
    AtSubCommit_Notify(void)
    {
    	List	   *parentPendingActions;
    	List	   *parentPendingNotifies;
    
    	parentPendingActions = (List *) linitial(upperPendingActions);
    	upperPendingActions = list_delete_first(upperPendingActions);
    
    	Assert(list_length(upperPendingActions) ==
    		   GetCurrentTransactionNestLevel() - 2);
    
    	/*
    	 * Mustn't try to eliminate duplicates here --- see queue_listen()
    	 */
    	pendingActions = list_concat(parentPendingActions, pendingActions);
    
    	parentPendingNotifies = (List *) linitial(upperPendingNotifies);
    	upperPendingNotifies = list_delete_first(upperPendingNotifies);
    
    	Assert(list_length(upperPendingNotifies) ==
    		   GetCurrentTransactionNestLevel() - 2);
    
    	/*
    	 * We could try to eliminate duplicates here, but it seems not worthwhile.
    	 */
    	pendingNotifies = list_concat(parentPendingNotifies, pendingNotifies);
    }
    
    /*
     * AtSubAbort_Notify() --- Take care of subtransaction abort.
     */
    void
    AtSubAbort_Notify(void)
    {
    	int			my_level = GetCurrentTransactionNestLevel();
    
    	/*
    	 * All we have to do is pop the stack --- the actions/notifies made in
    	 * this subxact are no longer interesting, and the space will be freed
    	 * when CurTransactionContext is recycled.
    	 *
    	 * This routine could be called more than once at a given nesting level if
    	 * there is trouble during subxact abort.  Avoid dumping core by using
    	 * GetCurrentTransactionNestLevel as the indicator of how far we need to
    	 * prune the list.
    	 */
    	while (list_length(upperPendingActions) > my_level - 2)
    	{
    		pendingActions = (List *) linitial(upperPendingActions);
    		upperPendingActions = list_delete_first(upperPendingActions);
    	}
    
    	while (list_length(upperPendingNotifies) > my_level - 2)
    	{
    		pendingNotifies = (List *) linitial(upperPendingNotifies);
    		upperPendingNotifies = list_delete_first(upperPendingNotifies);
    	}
    }
    
    /*
     * HandleNotifyInterrupt
     *
     *		This is called when PROCSIG_NOTIFY_INTERRUPT is received.
     *
     *		If we are idle (notifyInterruptEnabled is set), we can safely invoke
     *		ProcessIncomingNotify directly.  Otherwise, just set a flag
     *		to do it later.
     */
    void
    HandleNotifyInterrupt(void)
    {
    	/*
    	 * Note: this is called by a SIGNAL HANDLER. You must be very wary what
    	 * you do here. Some helpful soul had this routine sprinkled with
    	 * TPRINTFs, which would likely lead to corruption of stdio buffers if
    	 * they were ever turned on.
    	 */
    
    	/* Don't joggle the elbow of proc_exit */
    	if (proc_exit_inprogress)
    		return;
    
    	if (notifyInterruptEnabled)
    	{
    		bool		save_ImmediateInterruptOK = ImmediateInterruptOK;
    
    		/*
    		 * We may be called while ImmediateInterruptOK is true; turn it off
    		 * while messing with the NOTIFY state.  (We would have to save and
    		 * restore it anyway, because PGSemaphore operations inside
    		 * ProcessIncomingNotify() might reset it.)
    		 */
    		ImmediateInterruptOK = false;
    
    		/*
    		 * I'm not sure whether some flavors of Unix might allow another
    		 * SIGUSR1 occurrence to recursively interrupt this routine. To cope
    		 * with the possibility, we do the same sort of dance that
    		 * EnableNotifyInterrupt must do --- see that routine for comments.
    		 */
    		notifyInterruptEnabled = 0;		/* disable any recursive signal */
    		notifyInterruptOccurred = 1;	/* do at least one iteration */
    		for (;;)
    		{
    			notifyInterruptEnabled = 1;
    			if (!notifyInterruptOccurred)
    				break;
    			notifyInterruptEnabled = 0;
    			if (notifyInterruptOccurred)
    			{
    				/* Here, it is finally safe to do stuff. */
    				if (Trace_notify)
    					elog(DEBUG1, "HandleNotifyInterrupt: perform async notify");
    
    				ProcessIncomingNotify();
    
    				if (Trace_notify)
    					elog(DEBUG1, "HandleNotifyInterrupt: done");
    			}
    		}
    
    		/*
    		 * Restore ImmediateInterruptOK, and check for interrupts if needed.
    		 */
    		ImmediateInterruptOK = save_ImmediateInterruptOK;
    		if (save_ImmediateInterruptOK)
    			CHECK_FOR_INTERRUPTS();
    	}
    	else
    	{
    		/*
    		 * In this path it is NOT SAFE to do much of anything, except this:
    		 */
    		notifyInterruptOccurred = 1;
    	}
    }
    
    /*
     * EnableNotifyInterrupt
     *
     *		This is called by the PostgresMain main loop just before waiting
     *		for a frontend command.  If we are truly idle (ie, *not* inside
     *		a transaction block), then process any pending inbound notifies,
     *		and enable the signal handler to process future notifies directly.
     *
     *		NOTE: the signal handler starts out disabled, and stays so until
     *		PostgresMain calls this the first time.
     */
    void
    EnableNotifyInterrupt(void)
    {
    	if (IsTransactionOrTransactionBlock())
    		return;					/* not really idle */
    
    	/*
    	 * This code is tricky because we are communicating with a signal handler
    	 * that could interrupt us at any point.  If we just checked
    	 * notifyInterruptOccurred and then set notifyInterruptEnabled, we could
    	 * fail to respond promptly to a signal that happens in between those two
    	 * steps.  (A very small time window, perhaps, but Murphy's Law says you
    	 * can hit it...)  Instead, we first set the enable flag, then test the
    	 * occurred flag.  If we see an unserviced interrupt has occurred, we
    	 * re-clear the enable flag before going off to do the service work. (That
    	 * prevents re-entrant invocation of ProcessIncomingNotify() if another
    	 * interrupt occurs.) If an interrupt comes in between the setting and
    	 * clearing of notifyInterruptEnabled, then it will have done the service
    	 * work and left notifyInterruptOccurred zero, so we have to check again
    	 * after clearing enable.  The whole thing has to be in a loop in case
    	 * another interrupt occurs while we're servicing the first. Once we get
    	 * out of the loop, enable is set and we know there is no unserviced
    	 * interrupt.
    	 *
    	 * NB: an overenthusiastic optimizing compiler could easily break this
    	 * code. Hopefully, they all understand what "volatile" means these days.
    	 */
    	for (;;)
    	{
    		notifyInterruptEnabled = 1;
    		if (!notifyInterruptOccurred)
    			break;
    		notifyInterruptEnabled = 0;
    		if (notifyInterruptOccurred)
    		{
    			if (Trace_notify)
    				elog(DEBUG1, "EnableNotifyInterrupt: perform async notify");
    
    			ProcessIncomingNotify();
    
    			if (Trace_notify)
    				elog(DEBUG1, "EnableNotifyInterrupt: done");
    		}
    	}
    }
    
    /*
     * DisableNotifyInterrupt
     *
     *		This is called by the PostgresMain main loop just after receiving
     *		a frontend command.  Signal handler execution of inbound notifies
     *		is disabled until the next EnableNotifyInterrupt call.
     *
     *		The PROCSIG_CATCHUP_INTERRUPT signal handler also needs to call this,
     *		so as to prevent conflicts if one signal interrupts the other.	So we
     *		must return the previous state of the flag.
     */
    bool
    DisableNotifyInterrupt(void)
    {
    	bool		result = (notifyInterruptEnabled != 0);
    
    	notifyInterruptEnabled = 0;
    
    	return result;
    }
    
    /*
     * Read all pending notifications from the queue, and deliver appropriate
     * ones to my frontend.  Stop when we reach queue head or an uncommitted
     * notification.
     */
    static void
    asyncQueueReadAllNotifications(void)
    {
    	QueuePosition pos;
    	QueuePosition oldpos;
    	QueuePosition head;
    	bool		advanceTail;
    
    	/* page_buffer must be adequately aligned, so use a union */
    	union
    	{
    		char		buf[QUEUE_PAGESIZE];
    		AsyncQueueEntry align;
    	}			page_buffer;
    
    	/* Fetch current state */
    	LWLockAcquire(AsyncQueueLock, LW_SHARED);
    	/* Assert checks that we have a valid state entry */
    	Assert(MyProcPid == QUEUE_BACKEND_PID(MyBackendId));
    	pos = oldpos = QUEUE_BACKEND_POS(MyBackendId);
    	head = QUEUE_HEAD;
    	LWLockRelease(AsyncQueueLock);
    
    	if (QUEUE_POS_EQUAL(pos, head))
    	{
    		/* Nothing to do, we have read all notifications already. */
    		return;
    	}
    
    	/*----------
    	 * Note that we deliver everything that we see in the queue and that
    	 * matches our _current_ listening state.
    	 * Especially we do not take into account different commit times.
    	 * Consider the following example:
    	 *
    	 * Backend 1:					 Backend 2:
    	 *
    	 * transaction starts
    	 * NOTIFY foo;
    	 * commit starts
    	 *								 transaction starts
    	 *								 LISTEN foo;
    	 *								 commit starts
    	 * commit to clog
    	 *								 commit to clog
    	 *
    	 * It could happen that backend 2 sees the notification from backend 1 in
    	 * the queue.  Even though the notifying transaction committed before
    	 * the listening transaction, we still deliver the notification.
    	 *
    	 * The idea is that an additional notification does not do any harm, we
    	 * just need to make sure that we do not miss a notification.
    	 *
    	 * It is possible that we fail while trying to send a message to our
    	 * frontend (for example, because of encoding conversion failure).
    	 * If that happens it is critical that we not try to send the same
    	 * message over and over again.  Therefore, we place a PG_TRY block
    	 * here that will forcibly advance our backend position before we lose
    	 * control to an error.  (We could alternatively retake AsyncQueueLock
    	 * and move the position before handling each individual message, but
    	 * that seems like too much lock traffic.)
    	 *----------
    	 */
    	PG_TRY();
    	{
    		bool		reachedStop;
    
    		do
    		{
    			int			curpage = QUEUE_POS_PAGE(pos);
    			int			curoffset = QUEUE_POS_OFFSET(pos);
    			int			slotno;
    			int			copysize;
    
    			/*
    			 * We copy the data from SLRU into a local buffer, so as to avoid
    			 * holding the AsyncCtlLock while we are examining the entries and
    			 * possibly transmitting them to our frontend.	Copy only the part
    			 * of the page we will actually inspect.
    			 */
    			slotno = SimpleLruReadPage_ReadOnly(AsyncCtl, curpage,
    												InvalidTransactionId);
    			if (curpage == QUEUE_POS_PAGE(head))
    			{
    				/* we only want to read as far as head */
    				copysize = QUEUE_POS_OFFSET(head) - curoffset;
    				if (copysize < 0)
    					copysize = 0;		/* just for safety */
    			}
    			else
    			{
    				/* fetch all the rest of the page */
    				copysize = QUEUE_PAGESIZE - curoffset;
    			}
    			memcpy(page_buffer.buf + curoffset,
    				   AsyncCtl->shared->page_buffer[slotno] + curoffset,
    				   copysize);
    			/* Release lock that we got from SimpleLruReadPage_ReadOnly() */
    			LWLockRelease(AsyncCtlLock);
    
    			/*
    			 * Process messages up to the stop position, end of page, or an
    			 * uncommitted message.
    			 *
    			 * Our stop position is what we found to be the head's position
    			 * when we entered this function. It might have changed already.
    			 * But if it has, we will receive (or have already received and
    			 * queued) another signal and come here again.
    			 *
    			 * We are not holding AsyncQueueLock here! The queue can only
    			 * extend beyond the head pointer (see above) and we leave our
    			 * backend's pointer where it is so nobody will truncate or
    			 * rewrite pages under us. Especially we don't want to hold a lock
    			 * while sending the notifications to the frontend.
    			 */
    			reachedStop = asyncQueueProcessPageEntries(&pos, head,
    													   page_buffer.buf);
    		} while (!reachedStop);
    	}
    	PG_CATCH();
    	{
    		/* Update shared state */
    		LWLockAcquire(AsyncQueueLock, LW_SHARED);
    		QUEUE_BACKEND_POS(MyBackendId) = pos;
    		advanceTail = QUEUE_POS_EQUAL(oldpos, QUEUE_TAIL);
    		LWLockRelease(AsyncQueueLock);
    
    		/* If we were the laziest backend, try to advance the tail pointer */
    		if (advanceTail)
    			asyncQueueAdvanceTail();
    
    		PG_RE_THROW();
    	}
    	PG_END_TRY();
    
    	/* Update shared state */
    	LWLockAcquire(AsyncQueueLock, LW_SHARED);
    	QUEUE_BACKEND_POS(MyBackendId) = pos;
    	advanceTail = QUEUE_POS_EQUAL(oldpos, QUEUE_TAIL);
    	LWLockRelease(AsyncQueueLock);
    
    	/* If we were the laziest backend, try to advance the tail pointer */
    	if (advanceTail)
    		asyncQueueAdvanceTail();
    }
    
    /*
     * Fetch notifications from the shared queue, beginning at position current,
     * and deliver relevant ones to my frontend.
     *
     * The current page must have been fetched into page_buffer from shared
     * memory.	(We could access the page right in shared memory, but that
     * would imply holding the AsyncCtlLock throughout this routine.)
     *
     * We stop if we reach the "stop" position, or reach a notification from an
     * uncommitted transaction, or reach the end of the page.
     *
     * The function returns true once we have reached the stop position or an
     * uncommitted notification, and false if we have finished with the page.
     * In other words: once it returns true there is no need to look further.
     * The QueuePosition *current is advanced past all processed messages.
     */
    static bool
    asyncQueueProcessPageEntries(QueuePosition *current,
    							 QueuePosition stop,
    							 char *page_buffer)
    {
    	bool		reachedStop = false;
    	bool		reachedEndOfPage;
    	AsyncQueueEntry *qe;
    
    	do
    	{
    		QueuePosition thisentry = *current;
    
    		if (QUEUE_POS_EQUAL(thisentry, stop))
    			break;
    
    		qe = (AsyncQueueEntry *) (page_buffer + QUEUE_POS_OFFSET(thisentry));
    
    		/*
    		 * Advance *current over this message, possibly to the next page. As
    		 * noted in the comments for asyncQueueReadAllNotifications, we must
    		 * do this before possibly failing while processing the message.
    		 */
    		reachedEndOfPage = asyncQueueAdvance(current, qe->length);
    
    		/* Ignore messages destined for other databases */
    		if (qe->dboid == MyDatabaseId)
    		{
    			if (TransactionIdDidCommit(qe->xid))
    			{
    				/* qe->data is the null-terminated channel name */
    				char	   *channel = qe->data;
    
    				if (IsListeningOn(channel))
    				{
    					/* payload follows channel name */
    					char	   *payload = qe->data + strlen(channel) + 1;
    
    					NotifyMyFrontEnd(channel, payload, qe->srcPid);
    				}
    			}
    			else if (TransactionIdDidAbort(qe->xid))
    			{
    				/*
    				 * If the source transaction aborted, we just ignore its
    				 * notifications.
    				 */
    			}
    			else
    			{
    				/*
    				 * The transaction has neither committed nor aborted so far,
    				 * so we can't process its message yet.  Break out of the
    				 * loop, but first back up *current so we will reprocess the
    				 * message next time.  (Note: it is unlikely but not
    				 * impossible for TransactionIdDidCommit to fail, so we can't
    				 * really avoid this advance-then-back-up behavior when
    				 * dealing with an uncommitted message.)
    				 */
    				*current = thisentry;
    				reachedStop = true;
    				break;
    			}
    		}
    
    		/* Loop back if we're not at end of page */
    	} while (!reachedEndOfPage);
    
    	if (QUEUE_POS_EQUAL(*current, stop))
    		reachedStop = true;
    
    	return reachedStop;
    }
    
    /*
     * Advance the shared queue tail variable to the minimum of all the
     * per-backend tail pointers.  Truncate pg_notify space if possible.
     */
    static void
    asyncQueueAdvanceTail(void)
    {
    	QueuePosition min;
    	int			i;
    	int			oldtailpage;
    	int			newtailpage;
    	int			boundary;
    
    	LWLockAcquire(AsyncQueueLock, LW_EXCLUSIVE);
    	min = QUEUE_HEAD;
    	for (i = 1; i <= MaxBackends; i++)
    	{
    		if (QUEUE_BACKEND_PID(i) != InvalidPid)
    			min = QUEUE_POS_MIN(min, QUEUE_BACKEND_POS(i));
    	}
    	oldtailpage = QUEUE_POS_PAGE(QUEUE_TAIL);
    	QUEUE_TAIL = min;
    	LWLockRelease(AsyncQueueLock);
    
    	/*
    	 * We can truncate something if the global tail advanced across an SLRU
    	 * segment boundary.
    	 *
    	 * XXX it might be better to truncate only once every several segments, to
    	 * reduce the number of directory scans.
    	 */
    	newtailpage = QUEUE_POS_PAGE(min);
    	boundary = newtailpage - (newtailpage % SLRU_PAGES_PER_SEGMENT);
    	if (asyncQueuePagePrecedesLogically(oldtailpage, boundary))
    	{
    		/*
    		 * SimpleLruTruncate() will ask for AsyncCtlLock but will also release
    		 * the lock again.
    		 */
    		SimpleLruTruncate(AsyncCtl, newtailpage);
    	}
    }
    
    /*
     * ProcessIncomingNotify
     *
     *		Deal with arriving NOTIFYs from other backends.
     *		This is called either directly from the PROCSIG_NOTIFY_INTERRUPT
     *		signal handler, or the next time control reaches the outer idle loop.
     *		Scan the queue for arriving notifications and report them to my front
     *		end.
     *
     *		NOTE: since we are outside any transaction, we must create our own.
     */
    static void
    ProcessIncomingNotify(void)
    {
    	bool		catchup_enabled;
    
    	/* We *must* reset the flag */
    	notifyInterruptOccurred = 0;
    
    	/* Do nothing else if we aren't actively listening */
    	if (listenChannels == NIL)
    		return;
    
    	/* Must prevent catchup interrupt while I am running */
    	catchup_enabled = DisableCatchupInterrupt();
    
    	if (Trace_notify)
    		elog(DEBUG1, "ProcessIncomingNotify");
    
    	set_ps_display("notify interrupt", false);
    
    	/*
    	 * We must run asyncQueueReadAllNotifications inside a transaction, else
    	 * bad things happen if it gets an error.
    	 */
    	StartTransactionCommand();
    
    	asyncQueueReadAllNotifications();
    
    	CommitTransactionCommand();
    
    	/*
    	 * Must flush the notify messages to ensure frontend gets them promptly.
    	 */
    	pq_flush();
    
    	set_ps_display("idle", false);
    
    	if (Trace_notify)
    		elog(DEBUG1, "ProcessIncomingNotify: done");
    
    	if (catchup_enabled)
    		EnableCatchupInterrupt();
    }
    
    /*
     * Send NOTIFY message to my front end.
     */
    static void
    NotifyMyFrontEnd(const char *channel, const char *payload, int32 srcPid)
    {
    	if (whereToSendOutput == DestRemote)
    	{
    		StringInfoData buf;
    
    		pq_beginmessage(&buf, 'A');
    		pq_sendint(&buf, srcPid, sizeof(int32));
    		pq_sendstring(&buf, channel);
    		if (PG_PROTOCOL_MAJOR(FrontendProtocol) >= 3)
    			pq_sendstring(&buf, payload);
    		pq_endmessage(&buf);
    
    		/*
    		 * NOTE: we do not do pq_flush() here.	For a self-notify, it will
    		 * happen at the end of the transaction, and for incoming notifies
    		 * ProcessIncomingNotify will do it after finding all the notifies.
    		 */
    	}
    	else
    		elog(INFO, "NOTIFY for \"%s\" payload \"%s\"", channel, payload);
    }
    
    /* Does pendingNotifies include the given channel/payload? */
    static bool
    AsyncExistsPendingNotify(const char *channel, const char *payload)
    {
    	ListCell   *p;
    	Notification *n;
    
    	if (pendingNotifies == NIL)
    		return false;
    
    	if (payload == NULL)
    		payload = "";
    
    	/*----------
    	 * We need to append new elements to the end of the list in order to keep
    	 * the order. However, on the other hand we'd like to check the list
    	 * backwards in order to make duplicate-elimination a tad faster when the
    	 * same condition is signaled many times in a row. So as a compromise we
    	 * check the tail element first which we can access directly. If this
    	 * doesn't match, we check the whole list.
    	 *
    	 * As we are not checking our parents' lists, we can still get duplicates
    	 * in combination with subtransactions, like in:
    	 *
    	 * begin;
    	 * notify foo '1';
    	 * savepoint foo;
    	 * notify foo '1';
    	 * commit;
    	 *----------
    	 */
    	n = (Notification *) llast(pendingNotifies);
    	if (strcmp(n->channel, channel) == 0 &&
    		strcmp(n->payload, payload) == 0)
    		return true;
    
    	foreach(p, pendingNotifies)
    	{
    		n = (Notification *) lfirst(p);
    
    		if (strcmp(n->channel, channel) == 0 &&
    			strcmp(n->payload, payload) == 0)
    			return true;
    	}
    
    	return false;
    }
    
    /* Clear the pendingActions and pendingNotifies lists. */
    static void
    ClearPendingActionsAndNotifies(void)
    {
    	/*
    	 * We used to have to explicitly deallocate the list members and nodes,
    	 * because they were malloc'd.  Now, since we know they are palloc'd in
    	 * CurTransactionContext, we need not do that --- they'll go away
    	 * automatically at transaction exit.  We need only reset the list head
    	 * pointers.
    	 */
    	pendingActions = NIL;
    	pendingNotifies = NIL;
    }